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Big red button game developer
Big red button game developer







big red button game developer big red button game developer

Representing the studio towards the player community by actively updating Official PlayStation Blog with updates pertaining to releases and live events for the project. This includes delivering presentations and taking responsibility for internal reviews with stakeholders, licensors, and partner companies. Represent all products in the portfolio in communications. Work closely with other departments to ensure design supports a gameplay-first player experience. Reviews and approves work of internal staff as well as any related external resources to ensure that output meets expectations for quality and is in line with overall project direction.ĭetermine the direction/creative vision for a given project and collaborate with the entire studio, development and implementation of related deliverables for that project.

big red button game developer

Write specifications and design features alongside the Lead Game Designer and Lead Gameplay Engineer fitting to the vision and quality bar of the game. Identify and champion game enhancements and improvements to other key stakeholders.īuild a culture of learning that empowers the team to solve problems. Own, articulate, and evangelize product direction.Ĭreate vision documents, product goals, design documents, that inform the team. Shipped Titles: Solaris OffWorld Combat, Firewall Zero Hour, ROM: Extraction With over 15 years in the games industry, I am highly proficient in Single Player and Multiplayer level designs and have experience content scripting gameplay and cinematic encounters for multiple shipped AAA games.įirst Contact Entertainment, Santa Monica, CA Working closely with production, product management, analytics, and digital marketing resources to make important daily/weekly decisions in providing the right mix of features and content, on an ongoing basis to increase growth and profitability for each project in the portfolio. Once products have launched, I oversee the teams that operate live services. I oversee development efforts and keep the team as a whole on track and accountable for meeting production schedules, budgets and deadlines on multiple projects simultaneously, ensuring that internal and external developers meet milestones and receive all necessary information for success. I am hands-on in forging the development process including, design, production, build reviews, and QA- reporting back to our Studio Head on all working titles.

big red button game developer

As a Professional Game Director, I manage the development of multiple teams in building a portfolio of projects.









Big red button game developer